oxedyne/fe2o3/fe2o3_graphics/src/path.rs
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| 1 | //! Paths: the shapes a rasteriser fills. |
| 2 | //! |
| 3 | //! A path is a sequence of contours, each a run of lines and Bezier curves. Glyph outlines arrive |
| 4 | //! in exactly this form, and so do boxes, rules and borders, so one type serves both. |
| 5 | //! |
| 6 | //! [Written with AI entirely](https://need2know.ai/entirely-ai/code)\ |
| 7 | //! Anthropic Claude |
| 8 | |
| 9 | use crate::transform::Transform; |
| 10 | |
| 11 | use oxedyne_fe2o3_core::prelude::*; |
| 12 | |
| 13 | // The default flattening tolerance, in pixels: the furthest a straight segment may stray from the |
| 14 | // curve it stands in for. A tenth of a pixel is below what an eye can resolve at any sane size, |
| 15 | // and well below what the anti-aliasing can express. |
| 16 | pub const TOLERANCE: f32 = 0.1; |
| 17 | |
| 18 | // The most straight segments a single curve may be flattened into, however cruel its control |
| 19 | // points. A curve needing more than this has been given nonsense coordinates. |
| 20 | const MAX_STEPS: usize = 1_000; |
| 21 | |
| 22 | // How far along each tangent a control point sits, for a cubic bézier that meets a quarter arc: |
| 23 | // the magic constant 4/3 * (sqrt(2) - 1), which makes a bézier hug a quarter circle to about one |
| 24 | // part in a thousand of the radius. Every arc this module draws is built from it. |
| 25 | const KAPPA: f32 = 0.552_284_75; |
| 26 | |
| 27 | #[derive(Clone, Copy, Debug, Default, PartialEq)] |
| 28 | pub struct Pt { |
| 29 | pub x: f32, |
| 30 | pub y: f32, |
| 31 | } |
| 32 | |
| 33 | impl Pt { |
| 34 | |
| 35 | pub const fn new(x: f32, y: f32) -> Self { |
| 36 | Self { x, y } |
| 37 | } |
| 38 | |
| 39 | pub fn midpoint(&self, other: Self) -> Self { |
| 40 | Self::new(0.5 * (self.x + other.x), 0.5 * (self.y + other.y)) |
| 41 | } |
| 42 | |
| 43 | pub fn distance(&self, other: Self) -> f32 { |
| 44 | let dx = other.x - self.x; |
| 45 | let dy = other.y - self.y; |
| 46 | (dx * dx + dy * dy).sqrt() |
| 47 | } |
| 48 | |
| 49 | /// Are both coordinates finite? Every point reaching the rasteriser must be. |
| 50 | pub fn is_finite(&self) -> bool { |
| 51 | self.x.is_finite() && self.y.is_finite() |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | /// One step of a path. |
| 56 | #[derive(Clone, Copy, Debug, PartialEq)] |
| 57 | pub enum Seg { |
| 58 | MoveTo(Pt), // begins a new contour at a point |
| 59 | LineTo(Pt), // a straight line to a point |
| 60 | QuadTo(Pt, Pt), // quadratic bézier, one control point; TrueType outlines are these |
| 61 | CubicTo(Pt, Pt, Pt), // cubic bézier, two; PostScript outlines are these |
| 62 | Close, // back to where the contour began |
| 63 | } |
| 64 | |
| 65 | /// An axis-aligned bounding box. |
| 66 | #[derive(Clone, Copy, Debug, PartialEq)] |
| 67 | pub struct Bounds { |
| 68 | pub x0: f32, // left edge |
| 69 | pub y0: f32, // top edge |
| 70 | pub x1: f32, // right edge, exclusive |
| 71 | pub y1: f32, // bottom edge, exclusive |
| 72 | } |
| 73 | |
| 74 | impl Bounds { |
| 75 | |
| 76 | /// Creates a bounding box, ordering the coordinates so that it is never inverted. |
| 77 | pub fn new(x0: f32, y0: f32, x1: f32, y1: f32) -> Self { |
| 78 | Self { |
| 79 | x0: x0.min(x1), |
| 80 | y0: y0.min(y1), |
| 81 | x1: x0.max(x1), |
| 82 | y1: y0.max(y1), |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | pub fn is_empty(&self) -> bool { |
| 87 | self.x1 <= self.x0 || self.y1 <= self.y0 |
| 88 | } |
| 89 | |
| 90 | pub fn intersect(&self, other: Self) -> Self { |
| 91 | Self { |
| 92 | x0: self.x0.max(other.x0), |
| 93 | y0: self.y0.max(other.y0), |
| 94 | x1: self.x1.min(other.x1), |
| 95 | y1: self.y1.min(other.y1), |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | /// The smallest box holding both this one and another. |
| 100 | /// |
| 101 | /// The counterpart of [`Bounds::intersect`], and what anything gathering several boxes into the |
| 102 | /// one that contains them needs: a compositor totalling the damage of a frame, an accessibility |
| 103 | /// tree giving a rectangle to a node that is made of several runs of text. |
| 104 | pub fn union(&self, other: Self) -> Self { |
| 105 | Self { |
| 106 | x0: self.x0.min(other.x0), |
| 107 | y0: self.y0.min(other.y0), |
| 108 | x1: self.x1.max(other.x1), |
| 109 | y1: self.y1.max(other.y1), |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | /// The box grown by `d` on every side, or shrunk where `d` is negative. |
| 114 | /// |
| 115 | /// A blur, a stroke and a shadow all reach past the shape they came from, so the box that holds |
| 116 | /// the ink is the box that holds the geometry, grown by that reach. The coordinates are not |
| 117 | /// reordered afterwards, as [`Bounds::new`] would: a shrink deeper than the box is wide leaves a |
| 118 | /// box that encloses nothing, and [`Bounds::is_empty`] should say so rather than have it turned |
| 119 | /// inside out into a box that encloses something. |
| 120 | pub fn grow(&self, d: f32) -> Self { |
| 121 | Self { |
| 122 | x0: self.x0 - d, |
| 123 | y0: self.y0 - d, |
| 124 | x1: self.x1 + d, |
| 125 | y1: self.y1 + d, |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | /// The width of the box, or zero if it is empty. |
| 130 | pub fn width(&self) -> f32 { |
| 131 | (self.x1 - self.x0).max(0.0) |
| 132 | } |
| 133 | |
| 134 | /// The height of the box, or zero if it is empty. |
| 135 | pub fn height(&self) -> f32 { |
| 136 | (self.y1 - self.y0).max(0.0) |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | /// A contour after flattening: a polyline, and whether it ran back to where it began. |
| 141 | /// |
| 142 | /// A fill can forget whether a contour was closed, since an interior is an interior either way. A |
| 143 | /// stroke cannot: a closed contour is joined all the way round and an open one is capped at both |
| 144 | /// ends, so the two give different ink. |
| 145 | #[derive(Clone, Debug, Default, PartialEq)] |
| 146 | pub struct Polyline { |
| 147 | pub pts: Vec<Pt>, // in order; a closed contour's closing point is not repeated |
| 148 | pub closed: bool, // does the contour close back onto its first point? |
| 149 | } |
| 150 | |
| 151 | /// A shape: a sequence of contours built from lines and curves. |
| 152 | #[derive(Clone, Debug, Default, PartialEq)] |
| 153 | pub struct Path { |
| 154 | segs: Vec<Seg>, |
| 155 | } |
| 156 | |
| 157 | impl Path { |
| 158 | |
| 159 | pub fn segs(&self) -> &[Seg] { |
| 160 | &self.segs |
| 161 | } |
| 162 | |
| 163 | pub fn is_empty(&self) -> bool { |
| 164 | self.segs.is_empty() |
| 165 | } |
| 166 | |
| 167 | /// This path in another frame. |
| 168 | /// |
| 169 | /// Every other transform in this crate is applied at fill time, so a path is written once and |
| 170 | /// drawn wherever it is wanted, and nothing is baked. This bakes one in, for the caller that must |
| 171 | /// hand its result to something which applies a transform of its own and takes only a path. A |
| 172 | /// glyph outline is the case it exists for: it arrives in the font's frame, at a size, and the |
| 173 | /// painter then shears and places it. |
| 174 | /// |
| 175 | /// Mapping the control points is the whole of it, and no curve is approximated: an affine map |
| 176 | /// carries a Bezier to the Bezier through its mapped control points, exactly. That is the same |
| 177 | /// fact [`Path::flatten`] leans on when it flattens under a transform rather than transforming |
| 178 | /// and then flattening. |
| 179 | pub fn transform(&self, t: &Transform) -> Outcome<Self> { |
| 180 | let mut pb = PathBuilder::new(); |
| 181 | for seg in &self.segs { |
| 182 | match *seg { |
| 183 | Seg::MoveTo(p) => pb.move_to(t.apply(p)), |
| 184 | Seg::LineTo(p) => pb.line_to(t.apply(p)), |
| 185 | Seg::QuadTo(c, p) => pb.quad_to(t.apply(c), t.apply(p)), |
| 186 | Seg::CubicTo(c0, c1, p) => pb.cubic_to(t.apply(c0), t.apply(c1), t.apply(p)), |
| 187 | Seg::Close => pb.close(), |
| 188 | } |
| 189 | } |
| 190 | pb.finish() |
| 191 | } |
| 192 | |
| 193 | /// An axis-aligned rectangle, as a closed path. |
| 194 | pub fn rect(b: Bounds) -> Outcome<Self> { |
| 195 | let mut pb = PathBuilder::new(); |
| 196 | pb.move_to(Pt::new(b.x0, b.y0)); |
| 197 | pb.line_to(Pt::new(b.x1, b.y0)); |
| 198 | pb.line_to(Pt::new(b.x1, b.y1)); |
| 199 | pb.line_to(Pt::new(b.x0, b.y1)); |
| 200 | pb.close(); |
| 201 | pb.finish() |
| 202 | } |
| 203 | |
| 204 | /// A circle centred at `(cx, cy)` with radius `r`, as a closed path. |
| 205 | /// |
| 206 | /// A circle is drawn as four cubic segments, one per quadrant, which is the standard bézier |
| 207 | /// approximation and is accurate to about one part in a thousand of the radius -- indistinguishable |
| 208 | /// from a true circle at any size a screen shows. See [`Path::ellipse`], of which this is the case |
| 209 | /// with equal radii. |
| 210 | pub fn circle(cx: f32, cy: f32, r: f32) -> Outcome<Self> { |
| 211 | Self::ellipse(cx, cy, r, r) |
| 212 | } |
| 213 | |
| 214 | /// An axis-aligned ellipse centred at `(cx, cy)` with radii `rx` and `ry`, as a closed path. |
| 215 | /// |
| 216 | /// Each quadrant is one cubic bézier whose control points sit `k` of the way along the tangent, |
| 217 | /// where `k` is the magic constant `4/3 * (sqrt(2) - 1)` that makes a bézier hug a quarter circle. |
| 218 | /// The contour runs clockwise from the rightmost point, which fills solid under either fill rule. |
| 219 | pub fn ellipse(cx: f32, cy: f32, rx: f32, ry: f32) -> Outcome<Self> { |
| 220 | let (kx, ky) = (rx * KAPPA, ry * KAPPA); |
| 221 | let mut pb = PathBuilder::new(); |
| 222 | // Rightmost point, then clockwise: down to the bottom, left to the leftmost, up to the top. |
| 223 | pb.move_to(Pt::new(cx + rx, cy)); |
| 224 | pb.cubic_to(Pt::new(cx + rx, cy + ky), Pt::new(cx + kx, cy + ry), Pt::new(cx, cy + ry)); |
| 225 | pb.cubic_to(Pt::new(cx - kx, cy + ry), Pt::new(cx - rx, cy + ky), Pt::new(cx - rx, cy)); |
| 226 | pb.cubic_to(Pt::new(cx - rx, cy - ky), Pt::new(cx - kx, cy - ry), Pt::new(cx, cy - ry)); |
| 227 | pb.cubic_to(Pt::new(cx + kx, cy - ry), Pt::new(cx + rx, cy - ky), Pt::new(cx + rx, cy)); |
| 228 | pb.close(); |
| 229 | pb.finish() |
| 230 | } |
| 231 | |
| 232 | /// An axis-aligned rectangle with rounded corners, as a closed path. |
| 233 | /// |
| 234 | /// The radius is clamped to half the shorter side, so a radius larger than the box gives the |
| 235 | /// stadium or the circle that box inscribes rather than a shape turned inside out. A radius of |
| 236 | /// zero, or less, is a square corner and returns exactly [`Path::rect`], so a caller that rounds |
| 237 | /// nothing draws precisely what it drew before rounding existed. |
| 238 | /// |
| 239 | /// Each corner is one cubic bézier, the same quarter-arc approximation [`Path::ellipse`] uses, and |
| 240 | /// the contour runs clockwise from the top-left corner's end, matching [`Path::rect`] so the two |
| 241 | /// fill identically under either fill rule. |
| 242 | pub fn round_rect(b: Bounds, r: f32) -> Outcome<Self> { |
| 243 | if !r.is_finite() { |
| 244 | return Err(err!( |
| 245 | "A corner radius must be finite, but {} was given.", r; Invalid, Input)); |
| 246 | } |
| 247 | // A square corner is the rectangle, and is the rectangle's own path: identical, not merely |
| 248 | // equivalent. |
| 249 | if r <= 0.0 { |
| 250 | return Self::rect(b); |
| 251 | } |
| 252 | // A corner cannot eat more than half the side it turns, or the two corners of one side would |
| 253 | // cross and the outline would fold through itself. |
| 254 | let r = r.min(b.width() * 0.5).min(b.height() * 0.5); |
| 255 | if r <= 0.0 { |
| 256 | return Self::rect(b); |
| 257 | } |
| 258 | let k = r * KAPPA; |
| 259 | let mut pb = PathBuilder::new(); |
| 260 | // Clockwise, in a frame whose y falls: along the top, then each corner in turn. |
| 261 | pb.move_to(Pt::new(b.x0 + r, b.y0)); |
| 262 | pb.line_to(Pt::new(b.x1 - r, b.y0)); |
| 263 | pb.cubic_to( |
| 264 | Pt::new(b.x1 - r + k, b.y0), |
| 265 | Pt::new(b.x1, b.y0 + r - k), |
| 266 | Pt::new(b.x1, b.y0 + r), |
| 267 | ); |
| 268 | pb.line_to(Pt::new(b.x1, b.y1 - r)); |
| 269 | pb.cubic_to( |
| 270 | Pt::new(b.x1, b.y1 - r + k), |
| 271 | Pt::new(b.x1 - r + k, b.y1), |
| 272 | Pt::new(b.x1 - r, b.y1), |
| 273 | ); |
| 274 | pb.line_to(Pt::new(b.x0 + r, b.y1)); |
| 275 | pb.cubic_to( |
| 276 | Pt::new(b.x0 + r - k, b.y1), |
| 277 | Pt::new(b.x0, b.y1 - r + k), |
| 278 | Pt::new(b.x0, b.y1 - r), |
| 279 | ); |
| 280 | pb.line_to(Pt::new(b.x0, b.y0 + r)); |
| 281 | pb.cubic_to( |
| 282 | Pt::new(b.x0, b.y0 + r - k), |
| 283 | Pt::new(b.x0 + r - k, b.y0), |
| 284 | Pt::new(b.x0 + r, b.y0), |
| 285 | ); |
| 286 | pb.close(); |
| 287 | pb.finish() |
| 288 | } |
| 289 | |
| 290 | /// The bounding box of the path's points under a transform. |
| 291 | /// |
| 292 | /// Control points are included, so the box is conservative: it can be larger than the curve, |
| 293 | /// never smaller, which is what a caller sizing a buffer needs. |
| 294 | pub fn bounds(&self, t: &Transform) -> Option<Bounds> { |
| 295 | let mut out: Option<Bounds> = None; |
| 296 | let mut grow = |p: Pt| { |
| 297 | let p = t.apply(p); |
| 298 | out = Some(match out { |
| 299 | None => Bounds { x0: p.x, y0: p.y, x1: p.x, y1: p.y }, |
| 300 | Some(b) => Bounds { |
| 301 | x0: b.x0.min(p.x), |
| 302 | y0: b.y0.min(p.y), |
| 303 | x1: b.x1.max(p.x), |
| 304 | y1: b.y1.max(p.y), |
| 305 | }, |
| 306 | }); |
| 307 | }; |
| 308 | for seg in &self.segs { |
| 309 | match *seg { |
| 310 | Seg::MoveTo(p) => grow(p), |
| 311 | Seg::LineTo(p) => grow(p), |
| 312 | Seg::QuadTo(c, p) => { grow(c); grow(p); }, |
| 313 | Seg::CubicTo(c0, c1, p) => { grow(c0); grow(c1); grow(p); }, |
| 314 | Seg::Close => (), |
| 315 | } |
| 316 | } |
| 317 | out |
| 318 | } |
| 319 | |
| 320 | /// Flattens the path into closed polylines, one per contour, under a transform. |
| 321 | /// |
| 322 | /// Every contour comes back closed, whether or not the path said [`Seg::Close`], because an |
| 323 | /// unclosed contour has no interior and the rasteriser fills interiors. The tolerance is in |
| 324 | /// pixels, and is divided by the transform's scale so that a shape enlarged tenfold is |
| 325 | /// flattened ten times more finely rather than turning into a polygon. |
| 326 | pub fn flatten(&self, t: &Transform, tol: f32) -> Vec<Vec<Pt>> { |
| 327 | let scale = t.scale_factor().max(f32::EPSILON); |
| 328 | let tol = (tol / scale).max(f32::EPSILON); |
| 329 | let mut out: Vec<Vec<Pt>> = Vec::new(); |
| 330 | let mut cur: Vec<Pt> = Vec::new(); |
| 331 | let mut pos = Pt::default(); |
| 332 | let mut start = Pt::default(); |
| 333 | |
| 334 | for seg in &self.segs { |
| 335 | match *seg { |
| 336 | Seg::MoveTo(p) => { |
| 337 | if cur.len() > 1 { |
| 338 | out.push(std::mem::take(&mut cur)); |
| 339 | } else { |
| 340 | cur.clear(); |
| 341 | } |
| 342 | cur.push(t.apply(p)); |
| 343 | pos = p; |
| 344 | start = p; |
| 345 | }, |
| 346 | Seg::LineTo(p) => { |
| 347 | cur.push(t.apply(p)); |
| 348 | pos = p; |
| 349 | }, |
| 350 | Seg::QuadTo(c, p) => { |
| 351 | flatten_quad(&mut cur, t, tol, pos, c, p); |
| 352 | pos = p; |
| 353 | }, |
| 354 | Seg::CubicTo(c0, c1, p) => { |
| 355 | flatten_cubic(&mut cur, t, tol, pos, c0, c1, p); |
| 356 | pos = p; |
| 357 | }, |
| 358 | Seg::Close => { |
| 359 | if cur.len() > 1 { |
| 360 | out.push(std::mem::take(&mut cur)); |
| 361 | } else { |
| 362 | cur.clear(); |
| 363 | } |
| 364 | pos = start; |
| 365 | }, |
| 366 | } |
| 367 | } |
| 368 | if cur.len() > 1 { |
| 369 | out.push(cur); |
| 370 | } |
| 371 | out |
| 372 | } |
| 373 | |
| 374 | /// Flattens the path into polylines, one per contour, keeping which contours were closed. |
| 375 | /// |
| 376 | /// This is what a stroker wants, where [`Path::flatten`] is what a filler wants. The two differ |
| 377 | /// in what they throw away. A filler closes every contour and drops any that is a single point, |
| 378 | /// since neither an open contour nor a point has an interior to fill. A stroker must keep both: |
| 379 | /// an open contour takes caps, and a lone point takes a round cap and becomes a dot. |
| 380 | pub fn flatten_contours(&self, t: &Transform, tol: f32) -> Vec<Polyline> { |
| 381 | let scale = t.scale_factor().max(f32::EPSILON); |
| 382 | let tol = (tol / scale).max(f32::EPSILON); |
| 383 | let mut out: Vec<Polyline> = Vec::new(); |
| 384 | let mut cur: Vec<Pt> = Vec::new(); |
| 385 | let mut pos = Pt::default(); |
| 386 | let mut start = Pt::default(); |
| 387 | |
| 388 | // A contour is worth keeping if it has a segment to stroke, or if it was closed on a single |
| 389 | // point, which is how a path asks for a dot. A bare move_to with nothing after it is not. |
| 390 | fn flush(cur: &mut Vec<Pt>, closed: bool, out: &mut Vec<Polyline>) { |
| 391 | if cur.len() > 1 || (closed && !cur.is_empty()) { |
| 392 | out.push(Polyline { pts: std::mem::take(cur), closed }); |
| 393 | } else { |
| 394 | cur.clear(); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | for seg in &self.segs { |
| 399 | match *seg { |
| 400 | Seg::MoveTo(p) => { |
| 401 | flush(&mut cur, false, &mut out); |
| 402 | cur.push(t.apply(p)); |
| 403 | pos = p; |
| 404 | start = p; |
| 405 | }, |
| 406 | Seg::LineTo(p) => { |
| 407 | cur.push(t.apply(p)); |
| 408 | pos = p; |
| 409 | }, |
| 410 | Seg::QuadTo(c, p) => { |
| 411 | flatten_quad(&mut cur, t, tol, pos, c, p); |
| 412 | pos = p; |
| 413 | }, |
| 414 | Seg::CubicTo(c0, c1, p) => { |
| 415 | flatten_cubic(&mut cur, t, tol, pos, c0, c1, p); |
| 416 | pos = p; |
| 417 | }, |
| 418 | Seg::Close => { |
| 419 | flush(&mut cur, true, &mut out); |
| 420 | pos = start; |
| 421 | }, |
| 422 | } |
| 423 | } |
| 424 | flush(&mut cur, false, &mut out); |
| 425 | out |
| 426 | } |
| 427 | |
| 428 | /// Reorders this path's contours so that filling it non-zero paints what filling it even-odd would. |
| 429 | /// |
| 430 | /// The engine's fill operators are non-zero throughout, so a path an SVG marks |
| 431 | /// `fill-rule="evenodd"` must have its geometry adjusted rather than its rule carried downstream. |
| 432 | /// For properly nested contours -- a ring inside a ring inside a ring, none crossing another -- |
| 433 | /// even-odd paints a point iff it lies inside an odd number of contours, and non-zero does the same |
| 434 | /// once each contour's winding alternates with its nesting depth: the outermost wound one way, its |
| 435 | /// holes the other, an island inside a hole back the first way. This gives every contour the winding |
| 436 | /// its depth wants, reversing the ones that disagree. A self-crossing contour -- which a glyph or an |
| 437 | /// icon outline does not carry -- is left as it is, since its own two rules already differ. |
| 438 | pub fn even_odd_as_non_zero(&self) -> Outcome<Self> { |
| 439 | let contours = self.contours(); |
| 440 | if contours.len() < 2 { |
| 441 | // One contour (or none) fills the same either way, so nothing needs reordering. |
| 442 | return Ok(self.clone()); |
| 443 | } |
| 444 | |
| 445 | // A flattened polygon per contour, for the area and the containment tests. The order matches |
| 446 | // `contours`, so a polygon and its segment list share an index. |
| 447 | let polys: Vec<Vec<Pt>> = contours |
| 448 | .iter() |
| 449 | .map(|segs| flatten_segs(segs)) |
| 450 | .collect(); |
| 451 | |
| 452 | let mut pb = PathBuilder::new(); |
| 453 | for (i, segs) in contours.iter().enumerate() { |
| 454 | // The nesting depth is how many of the other contours contain this one. A point taken at a |
| 455 | // boundary vertex, nudged a hair towards the contour's own centroid, reflects where the |
| 456 | // contour actually lies -- unlike the bare centroid, which for a ring can fall in its hole and |
| 457 | // so inside a smaller sibling. For non-crossing contours, one such point decides containment. |
| 458 | let mut depth = 0usize; |
| 459 | if let Some(pt) = probe_point(&polys[i]) { |
| 460 | for (j, other) in polys.iter().enumerate() { |
| 461 | if j != i && point_in_polygon(pt, other) { |
| 462 | depth += 1; |
| 463 | } |
| 464 | } |
| 465 | } |
| 466 | // Even depth wants a positive winding, odd depth a negative one; a contour whose signed area |
| 467 | // already has that sign is emitted as read, one that disagrees is emitted reversed. |
| 468 | let want_positive = depth % 2 == 0; |
| 469 | let is_positive = signed_area(&polys[i]) >= 0.0; |
| 470 | if want_positive == is_positive { |
| 471 | replay(&mut pb, segs); |
| 472 | } else { |
| 473 | replay(&mut pb, &reverse_contour(segs)); |
| 474 | } |
| 475 | } |
| 476 | pb.finish() |
| 477 | } |
| 478 | |
| 479 | /// Splits the path into its contours, each a segment list beginning at a [`Seg::MoveTo`] and carrying |
| 480 | /// any trailing [`Seg::Close`]. A stray segment before the first move starts a contour of its own |
| 481 | /// rather than being lost. |
| 482 | fn contours(&self) -> Vec<Vec<Seg>> { |
| 483 | let mut out: Vec<Vec<Seg>> = Vec::new(); |
| 484 | let mut cur: Vec<Seg> = Vec::new(); |
| 485 | for seg in &self.segs { |
| 486 | match *seg { |
| 487 | Seg::MoveTo(_) => { |
| 488 | if !cur.is_empty() { |
| 489 | out.push(std::mem::take(&mut cur)); |
| 490 | } |
| 491 | cur.push(*seg); |
| 492 | }, |
| 493 | Seg::Close => { |
| 494 | cur.push(*seg); |
| 495 | out.push(std::mem::take(&mut cur)); |
| 496 | }, |
| 497 | _ => cur.push(*seg), |
| 498 | } |
| 499 | } |
| 500 | if !cur.is_empty() { |
| 501 | out.push(cur); |
| 502 | } |
| 503 | out |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | /// Replays a contour's segments into a builder, so several contours become one path again. |
| 508 | fn replay(pb: &mut PathBuilder, segs: &[Seg]) { |
| 509 | for seg in segs { |
| 510 | match *seg { |
| 511 | Seg::MoveTo(p) => pb.move_to(p), |
| 512 | Seg::LineTo(p) => pb.line_to(p), |
| 513 | Seg::QuadTo(c, p) => pb.quad_to(c, p), |
| 514 | Seg::CubicTo(c0, c1, p) => pb.cubic_to(c0, c1, p), |
| 515 | Seg::Close => pb.close(), |
| 516 | } |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | /// Reverses one contour, so a clockwise ring becomes anticlockwise and the reverse. |
| 521 | /// |
| 522 | /// The vertices are walked backwards from the last endpoint to the first, and each segment's controls |
| 523 | /// come with it -- a cubic's two controls swap, a quadratic's one stays -- so the traced curve is |
| 524 | /// identical and only its direction is turned. The contour keeps its closedness: a closed ring reverses |
| 525 | /// to a closed ring. |
| 526 | fn reverse_contour(segs: &[Seg]) -> Vec<Seg> { |
| 527 | // The endpoint of each segment, the first being the move's own point, plus whether the contour closed. |
| 528 | let mut pts: Vec<Pt> = Vec::new(); |
| 529 | let mut kinds: Vec<Seg> = Vec::new(); // one per edge, its controls only; endpoints read from `pts` |
| 530 | let mut closed = false; |
| 531 | for seg in segs { |
| 532 | match *seg { |
| 533 | Seg::MoveTo(p) => pts.push(p), |
| 534 | Seg::LineTo(p) => { kinds.push(Seg::LineTo(p)); pts.push(p); }, |
| 535 | Seg::QuadTo(c, p) => { kinds.push(Seg::QuadTo(c, p)); pts.push(p); }, |
| 536 | Seg::CubicTo(c0, c1, p) => { kinds.push(Seg::CubicTo(c0, c1, p)); pts.push(p); }, |
| 537 | Seg::Close => closed = true, |
| 538 | } |
| 539 | } |
| 540 | if pts.is_empty() { |
| 541 | return segs.to_vec(); |
| 542 | } |
| 543 | let mut out: Vec<Seg> = Vec::new(); |
| 544 | out.push(Seg::MoveTo(*pts.last().unwrap_or(&Pt::default()))); |
| 545 | // Edge k joins pts[k] to pts[k+1]; reversed, it joins pts[k+1] back to pts[k]. |
| 546 | for k in (0..kinds.len()).rev() { |
| 547 | let to = pts[k]; |
| 548 | match kinds[k] { |
| 549 | Seg::LineTo(_) => out.push(Seg::LineTo(to)), |
| 550 | Seg::QuadTo(c, _) => out.push(Seg::QuadTo(c, to)), |
| 551 | Seg::CubicTo(c0, c1, _) => out.push(Seg::CubicTo(c1, c0, to)), |
| 552 | _ => out.push(Seg::LineTo(to)), |
| 553 | } |
| 554 | } |
| 555 | if closed { |
| 556 | out.push(Seg::Close); |
| 557 | } |
| 558 | out |
| 559 | } |
| 560 | |
| 561 | /// Flattens one contour's segments to a polygon, at a tolerance fine enough for the area and containment |
| 562 | /// tests, in the contour's own frame. |
| 563 | fn flatten_segs(segs: &[Seg]) -> Vec<Pt> { |
| 564 | let mut pb = PathBuilder::new(); |
| 565 | replay(&mut pb, segs); |
| 566 | match pb.finish() { |
| 567 | Ok(p) => p.flatten(&Transform::IDENTITY, TOLERANCE) |
| 568 | .into_iter() |
| 569 | .next() |
| 570 | .unwrap_or_default(), |
| 571 | Err(_) => Vec::new(), |
| 572 | } |
| 573 | } |
| 574 | |
| 575 | /// The signed area of a closed polygon by the shoelace formula; positive one way round, negative the |
| 576 | /// other. Only the sign is read, to tell a contour's winding. |
| 577 | fn signed_area(poly: &[Pt]) -> f32 { |
| 578 | let n = poly.len(); |
| 579 | if n < 3 { |
| 580 | return 0.0; |
| 581 | } |
| 582 | let mut a = 0.0; |
| 583 | for i in 0..n { |
| 584 | let p = poly[i]; |
| 585 | let q = poly[(i + 1) % n]; |
| 586 | a += p.x * q.y - q.x * p.y; |
| 587 | } |
| 588 | a * 0.5 |
| 589 | } |
| 590 | |
| 591 | /// A point that lies where the contour lies, for the containment test: the first vertex pulled a small |
| 592 | /// way towards the centroid, so it is just inside the boundary rather than out at the middle. `None` for |
| 593 | /// a degenerate polygon. |
| 594 | fn probe_point(poly: &[Pt]) -> Option<Pt> { |
| 595 | let n = poly.len(); |
| 596 | if n < 3 { |
| 597 | return None; |
| 598 | } |
| 599 | let mut cx = 0.0; |
| 600 | let mut cy = 0.0; |
| 601 | for p in poly { |
| 602 | cx += p.x; |
| 603 | cy += p.y; |
| 604 | } |
| 605 | let c = Pt::new(cx / n as f32, cy / n as f32); |
| 606 | // A hair towards the centroid keeps the point close to the boundary vertex, which is what tells this |
| 607 | // contour's extent apart from a smaller sibling that shares its middle. |
| 608 | let v = poly[0]; |
| 609 | Some(Pt::new(v.x + (c.x - v.x) * 0.02, v.y + (c.y - v.y) * 0.02)) |
| 610 | } |
| 611 | |
| 612 | /// Is a point inside a polygon, by the even-odd ray-crossing count? |
| 613 | fn point_in_polygon(pt: Pt, poly: &[Pt]) -> bool { |
| 614 | let n = poly.len(); |
| 615 | if n < 3 { |
| 616 | return false; |
| 617 | } |
| 618 | let mut inside = false; |
| 619 | let mut j = n - 1; |
| 620 | for i in 0..n { |
| 621 | let a = poly[i]; |
| 622 | let b = poly[j]; |
| 623 | if (a.y > pt.y) != (b.y > pt.y) { |
| 624 | let t = (pt.y - a.y) / (b.y - a.y); |
| 625 | let x = a.x + t * (b.x - a.x); |
| 626 | if pt.x < x { |
| 627 | inside = !inside; |
| 628 | } |
| 629 | } |
| 630 | j = i; |
| 631 | } |
| 632 | inside |
| 633 | } |
| 634 | |
| 635 | /// Flattens a quadratic Bezier, appending the points after the first. |
| 636 | /// |
| 637 | /// A straight line drawn between the ends of a quadratic strays from it by at most an eighth of the |
| 638 | /// length of the second difference of its control points, and the error falls with the square of |
| 639 | /// the number of steps, which is what fixes the step count. |
| 640 | fn flatten_quad(out: &mut Vec<Pt>, t: &Transform, tol: f32, p0: Pt, c: Pt, p1: Pt) { |
| 641 | let dx = p0.x - 2.0 * c.x + p1.x; |
| 642 | let dy = p0.y - 2.0 * c.y + p1.y; |
| 643 | let dev = (dx * dx + dy * dy).sqrt(); |
| 644 | let n = steps((dev / (8.0 * tol)).sqrt()); |
| 645 | for i in 1..=n { |
| 646 | let s = (i as f32) / (n as f32); |
| 647 | let r = 1.0 - s; |
| 648 | let p = Pt::new( |
| 649 | r * r * p0.x + 2.0 * r * s * c.x + s * s * p1.x, |
| 650 | r * r * p0.y + 2.0 * r * s * c.y + s * s * p1.y, |
| 651 | ); |
| 652 | out.push(t.apply(p)); |
| 653 | } |
| 654 | } |
| 655 | |
| 656 | /// Flattens a cubic Bezier, appending the points after the first. |
| 657 | fn flatten_cubic(out: &mut Vec<Pt>, t: &Transform, tol: f32, p0: Pt, c0: Pt, c1: Pt, p1: Pt) { |
| 658 | let d0x = p0.x - 2.0 * c0.x + c1.x; |
| 659 | let d0y = p0.y - 2.0 * c0.y + c1.y; |
| 660 | let d1x = c0.x - 2.0 * c1.x + p1.x; |
| 661 | let d1y = c0.y - 2.0 * c1.y + p1.y; |
| 662 | let dev = (d0x * d0x + d0y * d0y).sqrt().max((d1x * d1x + d1y * d1y).sqrt()); |
| 663 | let n = steps((3.0 * dev / (4.0 * tol)).sqrt()); |
| 664 | for i in 1..=n { |
| 665 | let s = (i as f32) / (n as f32); |
| 666 | let r = 1.0 - s; |
| 667 | let (rr, ss) = (r * r, s * s); |
| 668 | let p = Pt::new( |
| 669 | rr * r * p0.x + 3.0 * rr * s * c0.x + 3.0 * r * ss * c1.x + ss * s * p1.x, |
| 670 | rr * r * p0.y + 3.0 * rr * s * c0.y + 3.0 * r * ss * c1.y + ss * s * p1.y, |
| 671 | ); |
| 672 | out.push(t.apply(p)); |
| 673 | } |
| 674 | } |
| 675 | |
| 676 | /// Turns an ideal step count into a usable one: at least one, never absurd, never a NaN. |
| 677 | fn steps(n: f32) -> usize { |
| 678 | if !n.is_finite() { |
| 679 | return MAX_STEPS; |
| 680 | } |
| 681 | (n.ceil().max(1.0) as usize).min(MAX_STEPS) |
| 682 | } |
| 683 | |
| 684 | /// Builds a [`Path`] one step at a time. |
| 685 | /// |
| 686 | /// The builder refuses a path that is not well formed rather than letting the rasteriser meet it: |
| 687 | /// a line before any move, or a point that is not finite. |
| 688 | #[derive(Clone, Debug, Default)] |
| 689 | pub struct PathBuilder { |
| 690 | segs: Vec<Seg>, |
| 691 | open: bool, |
| 692 | bad: Option<String>, |
| 693 | } |
| 694 | |
| 695 | impl PathBuilder { |
| 696 | |
| 697 | pub fn new() -> Self { |
| 698 | Self::default() |
| 699 | } |
| 700 | |
| 701 | /// Records the first fault met, so that [`PathBuilder::finish`] can report it. Nothing panics |
| 702 | /// and nothing is silently dropped. |
| 703 | fn fault(&mut self, msg: String) { |
| 704 | if self.bad.is_none() { |
| 705 | self.bad = Some(msg); |
| 706 | } |
| 707 | } |
| 708 | |
| 709 | /// Checks a point, recording a fault if it is not finite. |
| 710 | fn check(&mut self, p: Pt, what: &str) -> bool { |
| 711 | if p.is_finite() { |
| 712 | return true; |
| 713 | } |
| 714 | self.fault(fmt!("The {} point ({}, {}) is not finite.", what, p.x, p.y)); |
| 715 | false |
| 716 | } |
| 717 | |
| 718 | pub fn move_to(&mut self, p: Pt) { |
| 719 | if self.check(p, "move_to") { |
| 720 | self.segs.push(Seg::MoveTo(p)); |
| 721 | self.open = true; |
| 722 | } |
| 723 | } |
| 724 | |
| 725 | pub fn line_to(&mut self, p: Pt) { |
| 726 | if !self.open { |
| 727 | self.fault(fmt!("A line_to at ({}, {}) precedes any move_to.", p.x, p.y)); |
| 728 | return; |
| 729 | } |
| 730 | if self.check(p, "line_to") { |
| 731 | self.segs.push(Seg::LineTo(p)); |
| 732 | } |
| 733 | } |
| 734 | |
| 735 | pub fn quad_to(&mut self, c: Pt, p: Pt) { |
| 736 | if !self.open { |
| 737 | self.fault(fmt!("A quad_to at ({}, {}) precedes any move_to.", p.x, p.y)); |
| 738 | return; |
| 739 | } |
| 740 | if self.check(c, "quad_to control") && self.check(p, "quad_to end") { |
| 741 | self.segs.push(Seg::QuadTo(c, p)); |
| 742 | } |
| 743 | } |
| 744 | |
| 745 | pub fn cubic_to(&mut self, c0: Pt, c1: Pt, p: Pt) { |
| 746 | if !self.open { |
| 747 | self.fault(fmt!("A cubic_to at ({}, {}) precedes any move_to.", p.x, p.y)); |
| 748 | return; |
| 749 | } |
| 750 | if self.check(c0, "cubic_to first control") |
| 751 | && self.check(c1, "cubic_to second control") |
| 752 | && self.check(p, "cubic_to end") |
| 753 | { |
| 754 | self.segs.push(Seg::CubicTo(c0, c1, p)); |
| 755 | } |
| 756 | } |
| 757 | |
| 758 | pub fn close(&mut self) { |
| 759 | if self.open { |
| 760 | self.segs.push(Seg::Close); |
| 761 | self.open = false; |
| 762 | } |
| 763 | } |
| 764 | |
| 765 | /// Finishes the path, or reports the first fault met while building it. |
| 766 | pub fn finish(self) -> Outcome<Path> { |
| 767 | match self.bad { |
| 768 | Some(msg) => Err(err!("{}", msg; Invalid, Input)), |
| 769 | None => Ok(Path { segs: self.segs }), |
| 770 | } |
| 771 | } |
| 772 | } |
| 773 | |
| 774 | #[cfg(test)] |
| 775 | mod tests { |
| 776 | use super::*; |
| 777 | |
| 778 | #[test] |
| 779 | fn test_a_baked_transform_matches_one_applied_at_fill_20() -> Outcome<()> { |
| 780 | // The two routes to the same picture must put the geometry in the same place, or a glyph |
| 781 | // would land somewhere other than where filling the same path under the same transform would. |
| 782 | // |
| 783 | // The comparison is the bounds and not the flattened points: flattening is adaptive, so a |
| 784 | // path already scaled up is cut into more pieces than the same path cut before scaling, and |
| 785 | // the two polylines legitimately differ in length while tracing the same curve. Bounds come |
| 786 | // off the control points, which the transform maps exactly. |
| 787 | let p = res!(Path::round_rect(Bounds::new(1.0, 2.0, 9.0, 7.0), 1.5)); |
| 788 | let t = Transform::translate(3.0, -4.0).then(&Transform::scale(2.0, -1.5)); |
| 789 | let baked = res!(p.transform(&t)); |
| 790 | let a = match baked.bounds(&Transform::IDENTITY) { |
| 791 | Some(b) => b, |
| 792 | None => return Err(err!("The baked path has no bounds."; Test)), |
| 793 | }; |
| 794 | let b = match p.bounds(&t) { |
| 795 | Some(b) => b, |
| 796 | None => return Err(err!("The path has no bounds under the transform."; Test)), |
| 797 | }; |
| 798 | for (got, want, side) in [ |
| 799 | (a.x0, b.x0, "x0"), (a.y0, b.y0, "y0"), (a.x1, b.x1, "x1"), (a.y1, b.y1, "y1"), |
| 800 | ] { |
| 801 | assert!((got - want).abs() < 1e-4, "{}: baked {}, applied at fill {}", side, got, want); |
| 802 | } |
| 803 | Ok(()) |
| 804 | } |
| 805 | |
| 806 | #[test] |
| 807 | fn test_baking_keeps_the_curves_curves_21() -> Outcome<()> { |
| 808 | // An affine map carries a Bezier to a Bezier, so nothing is flattened on the way through: the |
| 809 | // segments that go in are the segments that come out, kind for kind. |
| 810 | let p = res!(Path::circle(0.0, 0.0, 4.0)); |
| 811 | let baked = res!(p.transform(&Transform::scale(2.0, 3.0))); |
| 812 | assert_eq!(p.segs().len(), baked.segs().len()); |
| 813 | for (a, b) in p.segs().iter().zip(baked.segs().iter()) { |
| 814 | assert_eq!(std::mem::discriminant(a), std::mem::discriminant(b)); |
| 815 | } |
| 816 | Ok(()) |
| 817 | } |
| 818 | |
| 819 | #[test] |
| 820 | fn test_rect_has_four_corners_00() -> Outcome<()> { |
| 821 | let p = res!(Path::rect(Bounds::new(0.0, 0.0, 10.0, 5.0))); |
| 822 | let cs = p.flatten(&Transform::IDENTITY, TOLERANCE); |
| 823 | assert_eq!(cs.len(), 1); |
| 824 | assert_eq!(cs[0].len(), 4); |
| 825 | Ok(()) |
| 826 | } |
| 827 | |
| 828 | #[test] |
| 829 | fn test_a_circle_stays_on_its_radius_08() -> Outcome<()> { |
| 830 | // Every flattened point of a circle must sit close to the radius from the centre: the bézier |
| 831 | // quadrants approximate the arc to about a part in a thousand, so a tolerance of one percent of |
| 832 | // the radius is generous and still catches a control point put in the wrong place. |
| 833 | let (cx, cy, r) = (40.0, 30.0, 20.0); |
| 834 | let p = res!(Path::circle(cx, cy, r)); |
| 835 | let cs = p.flatten(&Transform::IDENTITY, TOLERANCE); |
| 836 | assert_eq!(cs.len(), 1, "a circle is one contour"); |
| 837 | for pt in &cs[0] { |
| 838 | let d = ((pt.x - cx).powi(2) + (pt.y - cy).powi(2)).sqrt(); |
| 839 | assert!((d - r).abs() < r * 0.01, "a point at distance {} is off the radius {}", d, r); |
| 840 | } |
| 841 | // And its bounding box is the square the radius inscribes. |
| 842 | let b = match p.bounds(&Transform::IDENTITY) { |
| 843 | Some(b) => b, |
| 844 | None => return Err(err!("The circle has no bounds."; Test)), |
| 845 | }; |
| 846 | assert!((b.x0 - (cx - r)).abs() < 0.01 && (b.x1 - (cx + r)).abs() < 0.01, "width spans 2r"); |
| 847 | assert!((b.y0 - (cy - r)).abs() < 0.01 && (b.y1 - (cy + r)).abs() < 0.01, "height spans 2r"); |
| 848 | Ok(()) |
| 849 | } |
| 850 | |
| 851 | #[test] |
| 852 | fn test_a_round_rect_of_no_radius_is_the_rectangle_09() -> Outcome<()> { |
| 853 | // Not "looks the same": IS the same path. A caller that asks for no rounding must be able to |
| 854 | // rely on getting back exactly what it would have got from Path::rect. |
| 855 | let b = Bounds::new(3.0, 7.0, 40.0, 25.0); |
| 856 | assert_eq!(res!(Path::round_rect(b, 0.0)), res!(Path::rect(b))); |
| 857 | assert_eq!(res!(Path::round_rect(b, -5.0)), res!(Path::rect(b))); |
| 858 | Ok(()) |
| 859 | } |
| 860 | |
| 861 | #[test] |
| 862 | fn test_a_round_rect_keeps_its_box_and_rounds_its_corners_10() -> Outcome<()> { |
| 863 | let (b, r) = (Bounds::new(0.0, 0.0, 60.0, 40.0), 8.0); |
| 864 | let p = res!(Path::round_rect(b, r)); |
| 865 | // The shape still occupies exactly the box it was given: rounding takes corners away, it does |
| 866 | // not move edges. |
| 867 | let bb = match p.bounds(&Transform::IDENTITY) { |
| 868 | Some(bb) => bb, |
| 869 | None => return Err(err!("The rounded rectangle has no bounds."; Test)), |
| 870 | }; |
| 871 | assert!((bb.x0 - b.x0).abs() < 0.01 && (bb.x1 - b.x1).abs() < 0.01, "the width is the box's"); |
| 872 | assert!((bb.y0 - b.y0).abs() < 0.01 && (bb.y1 - b.y1).abs() < 0.01, "the height is the box's"); |
| 873 | |
| 874 | // And the corner itself is gone: no point of the outline lies in the square the radius cuts off |
| 875 | // at the top-left, beyond the arc's own centre distance. |
| 876 | let cs = p.flatten(&Transform::IDENTITY, TOLERANCE); |
| 877 | assert_eq!(cs.len(), 1, "a rounded rectangle is one contour"); |
| 878 | let (cx, cy) = (b.x0 + r, b.y0 + r); // The top-left corner's arc centre. |
| 879 | for pt in &cs[0] { |
| 880 | if pt.x < cx && pt.y < cy { |
| 881 | let d = ((pt.x - cx).powi(2) + (pt.y - cy).powi(2)).sqrt(); |
| 882 | assert!( |
| 883 | (d - r).abs() < r * 0.01, |
| 884 | "the point ({}, {}) is inside the corner square at distance {} from the arc \ |
| 885 | centre, which is not on the radius {}", pt.x, pt.y, d, r, |
| 886 | ); |
| 887 | } |
| 888 | } |
| 889 | Ok(()) |
| 890 | } |
| 891 | |
| 892 | #[test] |
| 893 | fn test_a_radius_larger_than_the_box_is_clamped_11() -> Outcome<()> { |
| 894 | // A radius of half the shorter side is the most a box can take. Beyond that the corners would |
| 895 | // cross, so the radius is clamped and the shape stays inside its box. |
| 896 | let b = Bounds::new(0.0, 0.0, 40.0, 20.0); |
| 897 | let p = res!(Path::round_rect(b, 500.0)); |
| 898 | let bb = match p.bounds(&Transform::IDENTITY) { |
| 899 | Some(bb) => bb, |
| 900 | None => return Err(err!("The clamped rounded rectangle has no bounds."; Test)), |
| 901 | }; |
| 902 | assert!(bb.x0 >= b.x0 - 0.01 && bb.x1 <= b.x1 + 0.01, "a clamped radius stays in its box"); |
| 903 | assert!(bb.y0 >= b.y0 - 0.01 && bb.y1 <= b.y1 + 0.01, "in both axes"); |
| 904 | // Half the shorter side: a stadium, whose ends are semicircles of the box's half-height. |
| 905 | assert_eq!(p, res!(Path::round_rect(b, b.height() * 0.5)), "the radius clamps to half the side"); |
| 906 | Ok(()) |
| 907 | } |
| 908 | |
| 909 | #[test] |
| 910 | fn test_line_before_move_is_rejected_01() { |
| 911 | let mut pb = PathBuilder::new(); |
| 912 | pb.line_to(Pt::new(1.0, 1.0)); |
| 913 | assert!(pb.finish().is_err()); |
| 914 | } |
| 915 | |
| 916 | #[test] |
| 917 | fn test_infinite_point_is_rejected_02() { |
| 918 | let mut pb = PathBuilder::new(); |
| 919 | pb.move_to(Pt::new(f32::INFINITY, 0.0)); |
| 920 | assert!(pb.finish().is_err()); |
| 921 | } |
| 922 | |
| 923 | #[test] |
| 924 | fn test_curve_flattens_more_finely_when_scaled_03() -> Outcome<()> { |
| 925 | let mut pb = PathBuilder::new(); |
| 926 | pb.move_to(Pt::new(0.0, 0.0)); |
| 927 | pb.quad_to(Pt::new(50.0, 100.0), Pt::new(100.0, 0.0)); |
| 928 | pb.close(); |
| 929 | let p = res!(pb.finish()); |
| 930 | let small = p.flatten(&Transform::IDENTITY, TOLERANCE); |
| 931 | let big = p.flatten(&Transform::scale(10.0, 10.0), TOLERANCE); |
| 932 | assert!( |
| 933 | big[0].len() > small[0].len(), |
| 934 | "a tenfold enlargement should need more segments, found {} then {}", |
| 935 | small[0].len(), big[0].len(), |
| 936 | ); |
| 937 | Ok(()) |
| 938 | } |
| 939 | |
| 940 | #[test] |
| 941 | fn test_unclosed_contour_still_flattens_04() -> Outcome<()> { |
| 942 | // An unclosed contour has an interior all the same; the rasteriser closes it. |
| 943 | let mut pb = PathBuilder::new(); |
| 944 | pb.move_to(Pt::new(0.0, 0.0)); |
| 945 | pb.line_to(Pt::new(10.0, 0.0)); |
| 946 | pb.line_to(Pt::new(10.0, 10.0)); |
| 947 | let p = res!(pb.finish()); |
| 948 | let cs = p.flatten(&Transform::IDENTITY, TOLERANCE); |
| 949 | assert_eq!(cs.len(), 1); |
| 950 | assert_eq!(cs[0].len(), 3); |
| 951 | Ok(()) |
| 952 | } |
| 953 | |
| 954 | #[test] |
| 955 | fn test_flatten_contours_remembers_what_was_closed_06() -> Outcome<()> { |
| 956 | let mut pb = PathBuilder::new(); |
| 957 | pb.move_to(Pt::new(0.0, 0.0)); |
| 958 | pb.line_to(Pt::new(10.0, 0.0)); |
| 959 | pb.line_to(Pt::new(10.0, 10.0)); |
| 960 | pb.close(); |
| 961 | pb.move_to(Pt::new(20.0, 0.0)); |
| 962 | pb.line_to(Pt::new(30.0, 0.0)); |
| 963 | let p = res!(pb.finish()); |
| 964 | let cs = p.flatten_contours(&Transform::IDENTITY, TOLERANCE); |
| 965 | assert_eq!(cs.len(), 2); |
| 966 | assert!(cs[0].closed, "the first contour was closed"); |
| 967 | assert_eq!(cs[0].pts.len(), 3, "and its closing point is not repeated"); |
| 968 | assert!(!cs[1].closed, "the second was left open"); |
| 969 | // The filler throws the distinction away, and still sees two contours. |
| 970 | assert_eq!(p.flatten(&Transform::IDENTITY, TOLERANCE).len(), 2); |
| 971 | Ok(()) |
| 972 | } |
| 973 | |
| 974 | #[test] |
| 975 | fn test_a_move_closed_on_itself_is_a_point_but_a_lone_move_is_nothing_07() -> Outcome<()> { |
| 976 | // A stroker needs both of these, and they differ: a path may ask for a dot, and a path may |
| 977 | // pick the pen up and put it down again without asking for anything. |
| 978 | let mut pb = PathBuilder::new(); |
| 979 | pb.move_to(Pt::new(5.0, 5.0)); |
| 980 | pb.close(); |
| 981 | let dot = res!(pb.finish()); |
| 982 | let cs = dot.flatten_contours(&Transform::IDENTITY, TOLERANCE); |
| 983 | assert_eq!(cs.len(), 1, "a move closed on itself is a contour of one point"); |
| 984 | assert_eq!(cs[0].pts.len(), 1); |
| 985 | assert!(cs[0].closed); |
| 986 | |
| 987 | let mut pb = PathBuilder::new(); |
| 988 | pb.move_to(Pt::new(5.0, 5.0)); |
| 989 | let lone = res!(pb.finish()); |
| 990 | assert!(lone.flatten_contours(&Transform::IDENTITY, TOLERANCE).is_empty()); |
| 991 | // The filler drops both, since a point has no interior. |
| 992 | assert!(dot.flatten(&Transform::IDENTITY, TOLERANCE).is_empty()); |
| 993 | Ok(()) |
| 994 | } |
| 995 | |
| 996 | #[test] |
| 997 | fn test_bounds_are_conservative_05() -> Outcome<()> { |
| 998 | let mut pb = PathBuilder::new(); |
| 999 | pb.move_to(Pt::new(0.0, 0.0)); |
| 1000 | pb.quad_to(Pt::new(50.0, 100.0), Pt::new(100.0, 0.0)); |
| 1001 | let p = res!(pb.finish()); |
| 1002 | let b = match p.bounds(&Transform::IDENTITY) { |
| 1003 | Some(b) => b, |
| 1004 | None => return Err(err!("The path has points, so it must have bounds."; Bug)), |
| 1005 | }; |
| 1006 | // The curve only reaches y = 50, but the control point at y = 100 is counted. |
| 1007 | assert_eq!(b.y1, 100.0); |
| 1008 | Ok(()) |
| 1009 | } |
| 1010 | |
| 1011 | #[test] |
| 1012 | fn test_even_odd_hole_reverses_to_a_non_zero_hole_30() -> Outcome<()> { |
| 1013 | // An outer ring and an inner ring wound the same way. Even-odd hollows the inner one; so must the |
| 1014 | // converted path fill non-zero, which means the two rings end wound against each other. |
| 1015 | let mut pb = PathBuilder::new(); |
| 1016 | // Outer, anticlockwise in a y-down frame. |
| 1017 | pb.move_to(Pt::new(0.0, 0.0)); |
| 1018 | pb.line_to(Pt::new(10.0, 0.0)); |
| 1019 | pb.line_to(Pt::new(10.0, 10.0)); |
| 1020 | pb.line_to(Pt::new(0.0, 10.0)); |
| 1021 | pb.close(); |
| 1022 | // Inner, the same sense as the outer. |
| 1023 | pb.move_to(Pt::new(3.0, 3.0)); |
| 1024 | pb.line_to(Pt::new(7.0, 3.0)); |
| 1025 | pb.line_to(Pt::new(7.0, 7.0)); |
| 1026 | pb.line_to(Pt::new(3.0, 7.0)); |
| 1027 | pb.close(); |
| 1028 | let p = res!(pb.finish()); |
| 1029 | |
| 1030 | // Before: both rings wind the same way, so their signed areas share a sign. |
| 1031 | let before: Vec<f32> = p.contours().iter().map(|c| signed_area(&flatten_segs(c))).collect(); |
| 1032 | assert_eq!(before.len(), 2); |
| 1033 | assert!(before[0].signum() == before[1].signum(), |
| 1034 | "the source rings wind the same way, areas {before:?}"); |
| 1035 | |
| 1036 | let conv = res!(p.even_odd_as_non_zero()); |
| 1037 | let after: Vec<f32> = conv.contours().iter().map(|c| signed_area(&flatten_segs(c))).collect(); |
| 1038 | assert_eq!(after.len(), 2); |
| 1039 | // After: the inner ring has been reversed, so the two now wind against each other and non-zero |
| 1040 | // leaves the middle empty exactly as even-odd would. |
| 1041 | assert!(after[0].signum() != after[1].signum(), |
| 1042 | "the converted rings must wind against each other, areas {after:?}"); |
| 1043 | Ok(()) |
| 1044 | } |
| 1045 | } |