oxedyne/fe2o3/fe2o3_text/tests/annealer_corpus/bevy_transform.rs
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| 1 | use super::GlobalTransform; |
| 2 | use bevy_math::{Affine3A, Dir3, Isometry3d, Mat3, Mat4, Quat, Vec3}; |
| 3 | use core::ops::Mul; |
| 4 | |
| 5 | #[cfg(feature = "bevy-support")] |
| 6 | use bevy_ecs::component::Component; |
| 7 | |
| 8 | #[cfg(feature = "bevy_reflect")] |
| 9 | use {bevy_ecs::reflect::ReflectComponent, bevy_reflect::prelude::*}; |
| 10 | |
| 11 | /// Checks that a vector with the given squared length is normalized. |
| 12 | /// |
| 13 | /// Warns for small error with a length threshold of approximately `1e-4`, |
| 14 | /// and panics for large error with a length threshold of approximately `1e-2`. |
| 15 | #[cfg(debug_assertions)] |
| 16 | fn assert_is_normalized(message: &str, length_squared: f32) { |
| 17 | use bevy_math::ops; |
| 18 | #[cfg(feature = "std")] |
| 19 | use std::eprintln; |
| 20 | |
| 21 | let length_error_squared = ops::abs(length_squared - 1.0); |
| 22 | |
| 23 | // Panic for large error and warn for slight error. |
| 24 | if length_error_squared > 2e-2 || length_error_squared.is_nan() { |
| 25 | // Length error is approximately 1e-2 or more. |
| 26 | panic!("Error: {message}",); |
| 27 | } else if length_error_squared > 2e-4 { |
| 28 | // Length error is approximately 1e-4 or more. |
| 29 | #[cfg(feature = "std")] |
| 30 | #[expect(clippy::print_stderr, reason = "Allowed behind `std` feature gate.")] |
| 31 | { |
| 32 | eprintln!("Warning: {message}",); |
| 33 | } |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | /// Describe the position of an entity. If the entity has a parent, the position is relative |
| 38 | /// to its parent position. |
| 39 | /// |
| 40 | /// * To place or move an entity, you should set its [`Transform`]. |
| 41 | /// * To get the global transform of an entity, you should get its [`GlobalTransform`]. |
| 42 | /// * To be displayed, an entity must have both a [`Transform`] and a [`GlobalTransform`]. |
| 43 | /// [`GlobalTransform`] is automatically inserted whenever [`Transform`] is inserted. |
| 44 | /// |
| 45 | /// Transforms compose from right to left: if `t1` and `t2` are transforms, then `t1 * t2` |
| 46 | /// corresponds to applying `t2` *first*, *then* applying `t1`. |
| 47 | /// |
| 48 | /// ## [`Transform`] and [`GlobalTransform`] |
| 49 | /// |
| 50 | /// [`Transform`] is the position of an entity relative to its parent position, or the reference |
| 51 | /// frame if it doesn't have a [`ChildOf`](bevy_ecs::hierarchy::ChildOf) component. |
| 52 | /// |
| 53 | /// [`GlobalTransform`] is the position of an entity relative to the reference frame. |
| 54 | /// |
| 55 | /// [`GlobalTransform`] is updated from [`Transform`] in the [`TransformSystems::Propagate`] |
| 56 | /// system set. |
| 57 | /// |
| 58 | /// This system runs during [`PostUpdate`](bevy_app::PostUpdate). If you |
| 59 | /// update the [`Transform`] of an entity during this set or after, you will notice a 1 frame lag |
| 60 | /// before the [`GlobalTransform`] is updated. |
| 61 | /// |
| 62 | /// [`TransformSystems::Propagate`]: crate::TransformSystems::Propagate |
| 63 | /// |
| 64 | /// # Examples |
| 65 | /// |
| 66 | /// - [`transform`][transform_example] |
| 67 | /// |
| 68 | /// [transform_example]: https://github.com/bevyengine/bevy/blob/latest/examples/transforms/transform.rs |
| 69 | #[derive(Debug, PartialEq, Clone, Copy)] |
| 70 | #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] |
| 71 | #[cfg_attr(feature = "serialize", serde(default))] |
| 72 | #[cfg_attr( |
| 73 | feature = "bevy-support", |
| 74 | derive(Component), |
| 75 | require(GlobalTransform, TransformTreeChanged) |
| 76 | )] |
| 77 | #[cfg_attr( |
| 78 | feature = "bevy_reflect", |
| 79 | derive(Reflect), |
| 80 | reflect(Component, Default, PartialEq, Debug, Clone) |
| 81 | )] |
| 82 | #[cfg_attr( |
| 83 | all(feature = "bevy_reflect", feature = "serialize"), |
| 84 | reflect(Serialize, Deserialize) |
| 85 | )] |
| 86 | pub struct Transform { |
| 87 | /// Position of the entity. In 2d, the last value of the `Vec3` is used for z-ordering. |
| 88 | /// |
| 89 | /// See the [`translations`] example for usage. |
| 90 | /// |
| 91 | /// [`translations`]: https://github.com/bevyengine/bevy/blob/latest/examples/transforms/translation.rs |
| 92 | pub translation: Vec3, |
| 93 | /// Rotation of the entity. |
| 94 | /// |
| 95 | /// See the [`3d_rotation`] example for usage. |
| 96 | /// |
| 97 | /// [`3d_rotation`]: https://github.com/bevyengine/bevy/blob/latest/examples/transforms/3d_rotation.rs |
| 98 | pub rotation: Quat, |
| 99 | /// Scale of the entity. |
| 100 | /// |
| 101 | /// See the [`scale`] example for usage. |
| 102 | /// |
| 103 | /// [`scale`]: https://github.com/bevyengine/bevy/blob/latest/examples/transforms/scale.rs |
| 104 | pub scale: Vec3, |
| 105 | } |
| 106 | |
| 107 | impl Transform { |
| 108 | /// An identity [`Transform`] with no translation, rotation, and a scale of 1 on all axes. |
| 109 | pub const IDENTITY: Self = Transform { |
| 110 | translation: Vec3::ZERO, |
| 111 | rotation: Quat::IDENTITY, |
| 112 | scale: Vec3::ONE, |
| 113 | }; |
| 114 | |
| 115 | /// Creates a new [`Transform`] at the position `(x, y, z)`. In 2d, the `z` component |
| 116 | /// is used for z-ordering elements: higher `z`-value will be in front of lower |
| 117 | /// `z`-value. |
| 118 | #[inline] |
| 119 | pub const fn from_xyz(x: f32, y: f32, z: f32) -> Self { |
| 120 | Self::from_translation(Vec3::new(x, y, z)) |
| 121 | } |
| 122 | |
| 123 | /// Extracts the translation, rotation, and scale from `matrix`. It must be a 3d affine |
| 124 | /// transformation matrix. |
| 125 | #[inline] |
| 126 | pub fn from_matrix(world_from_local: Mat4) -> Self { |
| 127 | let (scale, rotation, translation) = world_from_local.to_scale_rotation_translation(); |
| 128 | |
| 129 | Transform { |
| 130 | translation, |
| 131 | rotation, |
| 132 | scale, |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | /// Creates a new [`Transform`], with `translation`. Rotation will be 0 and scale 1 on |
| 137 | /// all axes. |
| 138 | #[inline] |
| 139 | pub const fn from_translation(translation: Vec3) -> Self { |
| 140 | Transform { |
| 141 | translation, |
| 142 | ..Self::IDENTITY |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | /// Creates a new [`Transform`], with `rotation`. Translation will be 0 and scale 1 on |
| 147 | /// all axes. |
| 148 | #[inline] |
| 149 | pub const fn from_rotation(rotation: Quat) -> Self { |
| 150 | Transform { |
| 151 | rotation, |
| 152 | ..Self::IDENTITY |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | /// Creates a new [`Transform`], with `scale`. Translation will be 0 and rotation 0 on |
| 157 | /// all axes. |
| 158 | #[inline] |
| 159 | pub const fn from_scale(scale: Vec3) -> Self { |
| 160 | Transform { |
| 161 | scale, |
| 162 | ..Self::IDENTITY |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | /// Creates a new [`Transform`] that is equivalent to the given [isometry]. |
| 167 | /// |
| 168 | /// [isometry]: Isometry3d |
| 169 | #[inline] |
| 170 | pub fn from_isometry(iso: Isometry3d) -> Self { |
| 171 | Transform { |
| 172 | translation: iso.translation.into(), |
| 173 | rotation: iso.rotation, |
| 174 | ..Self::IDENTITY |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | /// Returns this [`Transform`] with a new rotation so that [`Transform::forward`] |
| 179 | /// points towards the `target` position and [`Transform::up`] points towards `up`. |
| 180 | /// |
| 181 | /// In some cases it's not possible to construct a rotation. Another axis will be picked in those cases: |
| 182 | /// * if `target` is the same as the transform translation, `Vec3::Z` is used instead |
| 183 | /// * if `up` fails converting to `Dir3` (e.g if it is `Vec3::ZERO`), `Dir3::Y` is used instead |
| 184 | /// * if the resulting forward direction is parallel with `up`, an orthogonal vector is used as the "right" direction |
| 185 | #[inline] |
| 186 | #[must_use] |
| 187 | pub fn looking_at(mut self, target: Vec3, up: impl TryInto<Dir3>) -> Self { |
| 188 | self.look_at(target, up); |
| 189 | self |
| 190 | } |
| 191 | |
| 192 | /// Returns this [`Transform`] with a new rotation so that [`Transform::forward`] |
| 193 | /// points in the given `direction` and [`Transform::up`] points towards `up`. |
| 194 | /// |
| 195 | /// In some cases it's not possible to construct a rotation. Another axis will be picked in those cases: |
| 196 | /// * if `direction` fails converting to `Dir3` (e.g if it is `Vec3::ZERO`), `Dir3::Z` is used instead |
| 197 | /// * if `up` fails converting to `Dir3`, `Dir3::Y` is used instead |
| 198 | /// * if `direction` is parallel with `up`, an orthogonal vector is used as the "right" direction |
| 199 | #[inline] |
| 200 | #[must_use] |
| 201 | pub fn looking_to(mut self, direction: impl TryInto<Dir3>, up: impl TryInto<Dir3>) -> Self { |
| 202 | self.look_to(direction, up); |
| 203 | self |
| 204 | } |
| 205 | |
| 206 | /// Rotates this [`Transform`] so that the `main_axis` vector, reinterpreted in local coordinates, points |
| 207 | /// in the given `main_direction`, while `secondary_axis` points towards `secondary_direction`. |
| 208 | /// For example, if a spaceship model has its nose pointing in the X-direction in its own local coordinates |
| 209 | /// and its dorsal fin pointing in the Y-direction, then `align(Dir3::X, v, Dir3::Y, w)` will make the spaceship's |
| 210 | /// nose point in the direction of `v`, while the dorsal fin does its best to point in the direction `w`. |
| 211 | /// |
| 212 | /// |
| 213 | /// In some cases a rotation cannot be constructed. Another axis will be picked in those cases: |
| 214 | /// * if `main_axis` or `main_direction` fail converting to `Dir3` (e.g are zero), `Dir3::X` takes their place |
| 215 | /// * if `secondary_axis` or `secondary_direction` fail converting, `Dir3::Y` takes their place |
| 216 | /// * if `main_axis` is parallel with `secondary_axis` or `main_direction` is parallel with `secondary_direction`, |
| 217 | /// a rotation is constructed which takes `main_axis` to `main_direction` along a great circle, ignoring the secondary |
| 218 | /// counterparts |
| 219 | /// |
| 220 | /// See [`Transform::align`] for additional details. |
| 221 | #[inline] |
| 222 | #[must_use] |
| 223 | pub fn aligned_by( |
| 224 | mut self, |
| 225 | main_axis: impl TryInto<Dir3>, |
| 226 | main_direction: impl TryInto<Dir3>, |
| 227 | secondary_axis: impl TryInto<Dir3>, |
| 228 | secondary_direction: impl TryInto<Dir3>, |
| 229 | ) -> Self { |
| 230 | self.align( |
| 231 | main_axis, |
| 232 | main_direction, |
| 233 | secondary_axis, |
| 234 | secondary_direction, |
| 235 | ); |
| 236 | self |
| 237 | } |
| 238 | |
| 239 | /// Returns this [`Transform`] with a new translation. |
| 240 | #[inline] |
| 241 | #[must_use] |
| 242 | pub const fn with_translation(mut self, translation: Vec3) -> Self { |
| 243 | self.translation = translation; |
| 244 | self |
| 245 | } |
| 246 | |
| 247 | /// Returns this [`Transform`] with a new rotation. |
| 248 | #[inline] |
| 249 | #[must_use] |
| 250 | pub const fn with_rotation(mut self, rotation: Quat) -> Self { |
| 251 | self.rotation = rotation; |
| 252 | self |
| 253 | } |
| 254 | |
| 255 | /// Returns this [`Transform`] with a new scale. |
| 256 | #[inline] |
| 257 | #[must_use] |
| 258 | pub const fn with_scale(mut self, scale: Vec3) -> Self { |
| 259 | self.scale = scale; |
| 260 | self |
| 261 | } |
| 262 | |
| 263 | /// Computes the 3d affine transformation matrix from this transform's translation, |
| 264 | /// rotation, and scale. |
| 265 | #[inline] |
| 266 | pub fn to_matrix(&self) -> Mat4 { |
| 267 | Mat4::from_scale_rotation_translation(self.scale, self.rotation, self.translation) |
| 268 | } |
| 269 | |
| 270 | /// Returns the 3d affine transformation matrix from this transforms translation, |
| 271 | /// rotation, and scale. |
| 272 | #[inline] |
| 273 | pub fn compute_affine(&self) -> Affine3A { |
| 274 | Affine3A::from_scale_rotation_translation(self.scale, self.rotation, self.translation) |
| 275 | } |
| 276 | |
| 277 | /// Get the unit vector in the local `X` direction. |
| 278 | #[inline] |
| 279 | pub fn local_x(&self) -> Dir3 { |
| 280 | // Quat * unit vector is length 1 |
| 281 | Dir3::new_unchecked(self.rotation * Vec3::X) |
| 282 | } |
| 283 | |
| 284 | /// Equivalent to [`-local_x()`][Transform::local_x()] |
| 285 | #[inline] |
| 286 | pub fn left(&self) -> Dir3 { |
| 287 | -self.local_x() |
| 288 | } |
| 289 | |
| 290 | /// Equivalent to [`local_x()`][Transform::local_x()] |
| 291 | #[inline] |
| 292 | pub fn right(&self) -> Dir3 { |
| 293 | self.local_x() |
| 294 | } |
| 295 | |
| 296 | /// Get the unit vector in the local `Y` direction. |
| 297 | #[inline] |
| 298 | pub fn local_y(&self) -> Dir3 { |
| 299 | // Quat * unit vector is length 1 |
| 300 | Dir3::new_unchecked(self.rotation * Vec3::Y) |
| 301 | } |
| 302 | |
| 303 | /// Equivalent to [`local_y()`][Transform::local_y] |
| 304 | #[inline] |
| 305 | pub fn up(&self) -> Dir3 { |
| 306 | self.local_y() |
| 307 | } |
| 308 | |
| 309 | /// Equivalent to [`-local_y()`][Transform::local_y] |
| 310 | #[inline] |
| 311 | pub fn down(&self) -> Dir3 { |
| 312 | -self.local_y() |
| 313 | } |
| 314 | |
| 315 | /// Get the unit vector in the local `Z` direction. |
| 316 | #[inline] |
| 317 | pub fn local_z(&self) -> Dir3 { |
| 318 | // Quat * unit vector is length 1 |
| 319 | Dir3::new_unchecked(self.rotation * Vec3::Z) |
| 320 | } |
| 321 | |
| 322 | /// Equivalent to [`-local_z()`][Transform::local_z] |
| 323 | #[inline] |
| 324 | pub fn forward(&self) -> Dir3 { |
| 325 | -self.local_z() |
| 326 | } |
| 327 | |
| 328 | /// Equivalent to [`local_z()`][Transform::local_z] |
| 329 | #[inline] |
| 330 | pub fn back(&self) -> Dir3 { |
| 331 | self.local_z() |
| 332 | } |
| 333 | |
| 334 | /// Rotates this [`Transform`] by the given rotation. |
| 335 | /// |
| 336 | /// If this [`Transform`] has a parent, the `rotation` is relative to the rotation of the parent. |
| 337 | /// |
| 338 | /// # Examples |
| 339 | /// |
| 340 | /// - [`3d_rotation`] |
| 341 | /// |
| 342 | /// [`3d_rotation`]: https://github.com/bevyengine/bevy/blob/latest/examples/transforms/3d_rotation.rs |
| 343 | #[inline] |
| 344 | pub fn rotate(&mut self, rotation: Quat) { |
| 345 | self.rotation = rotation * self.rotation; |
| 346 | } |
| 347 | |
| 348 | /// Rotates this [`Transform`] around the given `axis` by `angle` (in radians). |
| 349 | /// |
| 350 | /// If this [`Transform`] has a parent, the `axis` is relative to the rotation of the parent. |
| 351 | /// |
| 352 | /// # Warning |
| 353 | /// |
| 354 | /// If you pass in an `axis` based on the current rotation (e.g. obtained via [`Transform::local_x`]), |
| 355 | /// floating point errors can accumulate exponentially when applying rotations repeatedly this way. This will |
| 356 | /// result in a denormalized rotation. In this case, it is recommended to normalize the [`Transform::rotation`] after |
| 357 | /// each call to this method. |
| 358 | #[inline] |
| 359 | pub fn rotate_axis(&mut self, axis: Dir3, angle: f32) { |
| 360 | #[cfg(debug_assertions)] |
| 361 | assert_is_normalized( |
| 362 | "The axis given to `Transform::rotate_axis` is not normalized. This may be a result of obtaining \ |
| 363 | the axis from the transform. See the documentation of `Transform::rotate_axis` for more details.", |
| 364 | axis.length_squared(), |
| 365 | ); |
| 366 | self.rotate(Quat::from_axis_angle(axis.into(), angle)); |
| 367 | } |
| 368 | |
| 369 | /// Rotates this [`Transform`] around the `X` axis by `angle` (in radians). |
| 370 | /// |
| 371 | /// If this [`Transform`] has a parent, the axis is relative to the rotation of the parent. |
| 372 | #[inline] |
| 373 | pub fn rotate_x(&mut self, angle: f32) { |
| 374 | self.rotate(Quat::from_rotation_x(angle)); |
| 375 | } |
| 376 | |
| 377 | /// Rotates this [`Transform`] around the `Y` axis by `angle` (in radians). |
| 378 | /// |
| 379 | /// If this [`Transform`] has a parent, the axis is relative to the rotation of the parent. |
| 380 | #[inline] |
| 381 | pub fn rotate_y(&mut self, angle: f32) { |
| 382 | self.rotate(Quat::from_rotation_y(angle)); |
| 383 | } |
| 384 | |
| 385 | /// Rotates this [`Transform`] around the `Z` axis by `angle` (in radians). |
| 386 | /// |
| 387 | /// If this [`Transform`] has a parent, the axis is relative to the rotation of the parent. |
| 388 | #[inline] |
| 389 | pub fn rotate_z(&mut self, angle: f32) { |
| 390 | self.rotate(Quat::from_rotation_z(angle)); |
| 391 | } |
| 392 | |
| 393 | /// Rotates this [`Transform`] by the given `rotation`. |
| 394 | /// |
| 395 | /// The `rotation` is relative to this [`Transform`]'s current rotation. |
| 396 | #[inline] |
| 397 | pub fn rotate_local(&mut self, rotation: Quat) { |
| 398 | self.rotation *= rotation; |
| 399 | } |
| 400 | |
| 401 | /// Rotates this [`Transform`] around its local `axis` by `angle` (in radians). |
| 402 | /// |
| 403 | /// # Warning |
| 404 | /// |
| 405 | /// If you pass in an `axis` based on the current rotation (e.g. obtained via [`Transform::local_x`]), |
| 406 | /// floating point errors can accumulate exponentially when applying rotations repeatedly this way. This will |
| 407 | /// result in a denormalized rotation. In this case, it is recommended to normalize the [`Transform::rotation`] after |
| 408 | /// each call to this method. |
| 409 | #[inline] |
| 410 | pub fn rotate_local_axis(&mut self, axis: Dir3, angle: f32) { |
| 411 | #[cfg(debug_assertions)] |
| 412 | assert_is_normalized( |
| 413 | "The axis given to `Transform::rotate_axis_local` is not normalized. This may be a result of obtaining \ |
| 414 | the axis from the transform. See the documentation of `Transform::rotate_axis_local` for more details.", |
| 415 | axis.length_squared(), |
| 416 | ); |
| 417 | self.rotate_local(Quat::from_axis_angle(axis.into(), angle)); |
| 418 | } |
| 419 | |
| 420 | /// Rotates this [`Transform`] around its local `X` axis by `angle` (in radians). |
| 421 | #[inline] |
| 422 | pub fn rotate_local_x(&mut self, angle: f32) { |
| 423 | self.rotate_local(Quat::from_rotation_x(angle)); |
| 424 | } |
| 425 | |
| 426 | /// Rotates this [`Transform`] around its local `Y` axis by `angle` (in radians). |
| 427 | #[inline] |
| 428 | pub fn rotate_local_y(&mut self, angle: f32) { |
| 429 | self.rotate_local(Quat::from_rotation_y(angle)); |
| 430 | } |
| 431 | |
| 432 | /// Rotates this [`Transform`] around its local `Z` axis by `angle` (in radians). |
| 433 | #[inline] |
| 434 | pub fn rotate_local_z(&mut self, angle: f32) { |
| 435 | self.rotate_local(Quat::from_rotation_z(angle)); |
| 436 | } |
| 437 | |
| 438 | /// Translates this [`Transform`] around a `point` in space. |
| 439 | /// |
| 440 | /// If this [`Transform`] has a parent, the `point` is relative to the [`Transform`] of the parent. |
| 441 | #[inline] |
| 442 | pub fn translate_around(&mut self, point: Vec3, rotation: Quat) { |
| 443 | self.translation = point + rotation * (self.translation - point); |
| 444 | } |
| 445 | |
| 446 | /// Rotates this [`Transform`] around a `point` in space. |
| 447 | /// |
| 448 | /// If this [`Transform`] has a parent, the `point` is relative to the [`Transform`] of the parent. |
| 449 | #[inline] |
| 450 | pub fn rotate_around(&mut self, point: Vec3, rotation: Quat) { |
| 451 | self.translate_around(point, rotation); |
| 452 | self.rotate(rotation); |
| 453 | } |
| 454 | |
| 455 | /// Rotates this [`Transform`] so that [`Transform::forward`] points towards the `target` position, |
| 456 | /// and [`Transform::up`] points towards `up`. |
| 457 | /// |
| 458 | /// In some cases it's not possible to construct a rotation. Another axis will be picked in those cases: |
| 459 | /// * if `target` is the same as the transform translation, `Vec3::Z` is used instead |
| 460 | /// * if `up` fails converting to `Dir3` (e.g if it is `Vec3::ZERO`), `Dir3::Y` is used instead |
| 461 | /// * if the resulting forward direction is parallel with `up`, an orthogonal vector is used as the "right" direction |
| 462 | #[inline] |
| 463 | pub fn look_at(&mut self, target: Vec3, up: impl TryInto<Dir3>) { |
| 464 | self.look_to(target - self.translation, up); |
| 465 | } |
| 466 | |
| 467 | /// Rotates this [`Transform`] so that [`Transform::forward`] points in the given `direction` |
| 468 | /// and [`Transform::up`] points towards `up`. |
| 469 | /// |
| 470 | /// In some cases it's not possible to construct a rotation. Another axis will be picked in those cases: |
| 471 | /// * if `direction` fails converting to `Dir3` (e.g if it is `Vec3::ZERO`), `Dir3::NEG_Z` is used instead |
| 472 | /// * if `up` fails converting to `Dir3`, `Dir3::Y` is used instead |
| 473 | /// * if `direction` is parallel with `up`, an orthogonal vector is used as the "right" direction |
| 474 | #[inline] |
| 475 | pub fn look_to(&mut self, direction: impl TryInto<Dir3>, up: impl TryInto<Dir3>) { |
| 476 | let back = -direction.try_into().unwrap_or(Dir3::NEG_Z); |
| 477 | let up = up.try_into().unwrap_or(Dir3::Y); |
| 478 | let right = up |
| 479 | .cross(back.into()) |
| 480 | .try_normalize() |
| 481 | .unwrap_or_else(|| up.any_orthonormal_vector()); |
| 482 | let up = back.cross(right); |
| 483 | self.rotation = Quat::from_mat3(&Mat3::from_cols(right, up, back.into())); |
| 484 | } |
| 485 | |
| 486 | /// Rotates this [`Transform`] so that the `main_axis` vector, reinterpreted in local coordinates, points |
| 487 | /// in the given `main_direction`, while `secondary_axis` points towards `secondary_direction`. |
| 488 | /// |
| 489 | /// For example, if a spaceship model has its nose pointing in the X-direction in its own local coordinates |
| 490 | /// and its dorsal fin pointing in the Y-direction, then `align(Dir3::X, v, Dir3::Y, w)` will make the spaceship's |
| 491 | /// nose point in the direction of `v`, while the dorsal fin does its best to point in the direction `w`. |
| 492 | /// |
| 493 | /// More precisely, the [`Transform::rotation`] produced will be such that: |
| 494 | /// * applying it to `main_axis` results in `main_direction` |
| 495 | /// * applying it to `secondary_axis` produces a vector that lies in the half-plane generated by `main_direction` and |
| 496 | /// `secondary_direction` (with positive contribution by `secondary_direction`) |
| 497 | /// |
| 498 | /// [`Transform::look_to`] is recovered, for instance, when `main_axis` is `Dir3::NEG_Z` (the [`Transform::forward`] |
| 499 | /// direction in the default orientation) and `secondary_axis` is `Dir3::Y` (the [`Transform::up`] direction in the default |
| 500 | /// orientation). (Failure cases may differ somewhat.) |
| 501 | /// |
| 502 | /// In some cases a rotation cannot be constructed. Another axis will be picked in those cases: |
| 503 | /// * if `main_axis` or `main_direction` fail converting to `Dir3` (e.g are zero), `Dir3::X` takes their place |
| 504 | /// * if `secondary_axis` or `secondary_direction` fail converting, `Dir3::Y` takes their place |
| 505 | /// * if `main_axis` is parallel with `secondary_axis` or `main_direction` is parallel with `secondary_direction`, |
| 506 | /// a rotation is constructed which takes `main_axis` to `main_direction` along a great circle, ignoring the secondary |
| 507 | /// counterparts |
| 508 | /// |
| 509 | /// Example |
| 510 | /// ``` |
| 511 | /// # use bevy_math::{Dir3, Vec3, Quat}; |
| 512 | /// # use bevy_transform::components::Transform; |
| 513 | /// # let mut t1 = Transform::IDENTITY; |
| 514 | /// # let mut t2 = Transform::IDENTITY; |
| 515 | /// t1.align(Dir3::X, Dir3::Y, Vec3::new(1., 1., 0.), Dir3::Z); |
| 516 | /// let main_axis_image = t1.rotation * Dir3::X; |
| 517 | /// let secondary_axis_image = t1.rotation * Vec3::new(1., 1., 0.); |
| 518 | /// assert!(main_axis_image.abs_diff_eq(Vec3::Y, 1e-5)); |
| 519 | /// assert!(secondary_axis_image.abs_diff_eq(Vec3::new(0., 1., 1.), 1e-5)); |
| 520 | /// |
| 521 | /// t1.align(Vec3::ZERO, Dir3::Z, Vec3::ZERO, Dir3::X); |
| 522 | /// t2.align(Dir3::X, Dir3::Z, Dir3::Y, Dir3::X); |
| 523 | /// assert_eq!(t1.rotation, t2.rotation); |
| 524 | /// |
| 525 | /// t1.align(Dir3::X, Dir3::Z, Dir3::X, Dir3::Y); |
| 526 | /// assert_eq!(t1.rotation, Quat::from_rotation_arc(Vec3::X, Vec3::Z)); |
| 527 | /// ``` |
| 528 | #[inline] |
| 529 | pub fn align( |
| 530 | &mut self, |
| 531 | main_axis: impl TryInto<Dir3>, |
| 532 | main_direction: impl TryInto<Dir3>, |
| 533 | secondary_axis: impl TryInto<Dir3>, |
| 534 | secondary_direction: impl TryInto<Dir3>, |
| 535 | ) { |
| 536 | let main_axis = main_axis.try_into().unwrap_or(Dir3::X); |
| 537 | let main_direction = main_direction.try_into().unwrap_or(Dir3::X); |
| 538 | let secondary_axis = secondary_axis.try_into().unwrap_or(Dir3::Y); |
| 539 | let secondary_direction = secondary_direction.try_into().unwrap_or(Dir3::Y); |
| 540 | |
| 541 | // The solution quaternion will be constructed in two steps. |
| 542 | // First, we start with a rotation that takes `main_axis` to `main_direction`. |
| 543 | let first_rotation = Quat::from_rotation_arc(main_axis.into(), main_direction.into()); |
| 544 | |
| 545 | // Let's follow by rotating about the `main_direction` axis so that the image of `secondary_axis` |
| 546 | // is taken to something that lies in the plane of `main_direction` and `secondary_direction`. Since |
| 547 | // `main_direction` is fixed by this rotation, the first criterion is still satisfied. |
| 548 | let secondary_image = first_rotation * secondary_axis; |
| 549 | let secondary_image_ortho = secondary_image |
| 550 | .reject_from_normalized(main_direction.into()) |
| 551 | .try_normalize(); |
| 552 | let secondary_direction_ortho = secondary_direction |
| 553 | .reject_from_normalized(main_direction.into()) |
| 554 | .try_normalize(); |
| 555 | |
| 556 | // If one of the two weak vectors was parallel to `main_direction`, then we just do the first part |
| 557 | self.rotation = match (secondary_image_ortho, secondary_direction_ortho) { |
| 558 | (Some(secondary_img_ortho), Some(secondary_dir_ortho)) => { |
| 559 | let second_rotation = |
| 560 | Quat::from_rotation_arc(secondary_img_ortho, secondary_dir_ortho); |
| 561 | second_rotation * first_rotation |
| 562 | } |
| 563 | _ => first_rotation, |
| 564 | }; |
| 565 | } |
| 566 | |
| 567 | /// Multiplies `self` with `transform` component by component, returning the |
| 568 | /// resulting [`Transform`] |
| 569 | #[inline] |
| 570 | #[must_use] |
| 571 | pub fn mul_transform(&self, transform: Transform) -> Self { |
| 572 | let translation = self.transform_point(transform.translation); |
| 573 | let rotation = self.rotation * transform.rotation; |
| 574 | let scale = self.scale * transform.scale; |
| 575 | Transform { |
| 576 | translation, |
| 577 | rotation, |
| 578 | scale, |
| 579 | } |
| 580 | } |
| 581 | |
| 582 | /// Transforms the given `point`, applying scale, rotation and translation. |
| 583 | /// |
| 584 | /// If this [`Transform`] has an ancestor entity with a [`Transform`] component, |
| 585 | /// [`Transform::transform_point`] will transform a point in local space into its |
| 586 | /// parent transform's space. |
| 587 | /// |
| 588 | /// If this [`Transform`] does not have a parent, [`Transform::transform_point`] will |
| 589 | /// transform a point in local space into worldspace coordinates. |
| 590 | /// |
| 591 | /// If you always want to transform a point in local space to worldspace, or if you need |
| 592 | /// the inverse transformations, see [`GlobalTransform::transform_point()`]. |
| 593 | #[inline] |
| 594 | pub fn transform_point(&self, mut point: Vec3) -> Vec3 { |
| 595 | point = self.scale * point; |
| 596 | point = self.rotation * point; |
| 597 | point += self.translation; |
| 598 | point |
| 599 | } |
| 600 | |
| 601 | /// Returns `true` if, and only if, translation, rotation and scale all are |
| 602 | /// finite. If any of them contains a `NaN`, positive or negative infinity, |
| 603 | /// this will return `false`. |
| 604 | #[inline] |
| 605 | #[must_use] |
| 606 | pub fn is_finite(&self) -> bool { |
| 607 | self.translation.is_finite() && self.rotation.is_finite() && self.scale.is_finite() |
| 608 | } |
| 609 | |
| 610 | /// Get the [isometry] defined by this transform's rotation and translation, ignoring scale. |
| 611 | /// |
| 612 | /// [isometry]: Isometry3d |
| 613 | #[inline] |
| 614 | pub fn to_isometry(&self) -> Isometry3d { |
| 615 | Isometry3d::new(self.translation, self.rotation) |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | impl Default for Transform { |
| 620 | fn default() -> Self { |
| 621 | Self::IDENTITY |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | /// The transform is expected to be non-degenerate and without shearing, or the output |
| 626 | /// will be invalid. |
| 627 | impl From<GlobalTransform> for Transform { |
| 628 | fn from(transform: GlobalTransform) -> Self { |
| 629 | transform.compute_transform() |
| 630 | } |
| 631 | } |
| 632 | |
| 633 | impl Mul<Transform> for Transform { |
| 634 | type Output = Transform; |
| 635 | |
| 636 | fn mul(self, transform: Transform) -> Self::Output { |
| 637 | self.mul_transform(transform) |
| 638 | } |
| 639 | } |
| 640 | |
| 641 | impl Mul<GlobalTransform> for Transform { |
| 642 | type Output = GlobalTransform; |
| 643 | |
| 644 | #[inline] |
| 645 | fn mul(self, global_transform: GlobalTransform) -> Self::Output { |
| 646 | GlobalTransform::from(self) * global_transform |
| 647 | } |
| 648 | } |
| 649 | |
| 650 | impl Mul<Vec3> for Transform { |
| 651 | type Output = Vec3; |
| 652 | |
| 653 | fn mul(self, value: Vec3) -> Self::Output { |
| 654 | self.transform_point(value) |
| 655 | } |
| 656 | } |
| 657 | |
| 658 | /// An optimization for transform propagation. This ZST marker component uses change detection to |
| 659 | /// mark all entities of the hierarchy as "dirty" if any of their descendants have a changed |
| 660 | /// `Transform`. If this component is *not* marked `is_changed()`, propagation will halt. |
| 661 | #[derive(Clone, Copy, Default, PartialEq, Debug)] |
| 662 | #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] |
| 663 | #[cfg_attr(feature = "bevy-support", derive(Component))] |
| 664 | #[cfg_attr( |
| 665 | feature = "bevy_reflect", |
| 666 | derive(Reflect), |
| 667 | reflect(Component, Default, PartialEq, Debug) |
| 668 | )] |
| 669 | #[cfg_attr( |
| 670 | all(feature = "bevy_reflect", feature = "serialize"), |
| 671 | reflect(Serialize, Deserialize) |
| 672 | )] |
| 673 | pub struct TransformTreeChanged; |